I have been working more than 25 years in the VFX industry.
In the last 20 years I mainly worked as a digital matte painter, concept and environment artist. For projects like "Loki", "The Marvels", "Shang-Chi", "Captian Marvel", "Black Panther", "Horizon: Zero Dawn", "Guardians of the Galaxy 2", "Star Trek Beyond", "Captain America 3: Civil War", ”Terminator Genisys”, "The Hunger Games: Mockingjay - Part 2", “Avengers Age of Ultron”, ”The Man from U.N.C.L.E.”, “Captain The America Winter Soldier”, “Cloud Atlas”, “Harry Potter and the Deathly Hallows”, “X-Men First Class” and many more. In the last 7 years, I produced a VR video game called “Rainbow Reactor” and the Sequel "Ranbow Reactor Fusion" on Meta Quest, together with some friends, so I worked a lot with Realtime engines like Unity and Unreal Engine. In the last 3 years I started to build open world environments for a secret VR Game with the help of Houdini and Unreal Engine 5.
game development (tools: Houdini /Houdini Engine Unreal Engine5, Unity)
matte painting / environment (tools: Houdini, Clarisse, Maya, Mari, Photoshop, Nuke, Mudbox, Z-Brush, Substance Painter, Quixel Mixer, Speedtree, Zbrush,)
concept art (tools: Sketchbook Pro, Photoshop, Maya, Mudbox, ZBrush, Substance Painter)
lighting and rendering (tools: V-ray, Arnold, Clarisse, Karma,)
compositing (tools: Nuke, Nuke Studio, Flame, Smoke,)
VFX supervision / set supervision (commercial, feature film)