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Tom Hiebler
Tom Hiebler
Senior Environment - Matte Painting - Concept Artist
Berlin, Germany

Summary

I have been working more than 25 years in the VFX industry.
In the last 20 years I mainly worked as a digital matte painter, concept and environment artist. For projects like "Loki", "The Marvels", "Shang-Chi", "Captian Marvel", "Black Panther", "Horizon: Zero Dawn", "Guardians of the Galaxy 2", "Star Trek Beyond", "Captain America 3: Civil War", ”Terminator Genisys”, "The Hunger Games: Mockingjay - Part 2", “Avengers Age of Ultron”, ”The Man from U.N.C.L.E.”, “Captain The America Winter Soldier”, “Cloud Atlas”, “Harry Potter and the Deathly Hallows”, “X-Men First Class” and many more. In the last 7 years, I produced a VR video game called “Rainbow Reactor” and the Sequel "Ranbow Reactor Fusion" on Meta Quest, together with some friends, so I worked a lot with Realtime engines like Unity and Unreal Engine. In the last 3 years I started to build open world environments for a secret VR Game with the help of Houdini and Unreal Engine 5.

game development (tools: Houdini /Houdini Engine Unreal Engine5, Unity)

matte painting / environment (tools: Houdini, Clarisse, Maya, Mari, Photoshop, Nuke, Mudbox, Z-Brush, Substance Painter, Quixel Mixer, Speedtree, Zbrush,)

concept art (tools: Sketchbook Pro, Photoshop, Maya, Mudbox, ZBrush, Substance Painter)

lighting and rendering (tools: V-ray, Arnold, Clarisse, Karma,)

compositing (tools: Nuke, Nuke Studio, Flame, Smoke,)

VFX supervision / set supervision (commercial, feature film)

Skills

CompositingConcept ArtEnvironment Design3D ModelingEnvironment ModelingDigital Matte Painting

Software proficiency

Houdini
Houdini
Mari
Mari
Maya
Maya
Mudbox
Mudbox
Nuke
Nuke
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
SpeedTree
SpeedTree
Clarisse iFX
Clarisse iFX

Reel